![]() That's the case made by Tales from Space: Mutant Blobs Attack. It's a horrifying reality to contemplate, but it turns out to be good conceit for a video game.īlobs have feelings too, you see. Just imagine it: a sentient, gelatinous mass that grows larger and larger as it absorbs everything around it, eventually becoming so massive it threatens to consume the world itself. These bonus stages weren't too punishing and I genuinely enjoyed finding all the items and growing my blob to freakish proportions.I've never seen The Blob, neither the '50s or '80s version, but I was always terrified of the concept as a child. However, I liked the other type of mini-levels, where you've simply got to roll the blob into as many items as possible. ![]() I found them particularly frustrating to control on PS3, taking a dozen or so tries to get through the levels on PS3 that I could beat on my first try on the 360, where you can just use the thumbsticks. In a few of them you guide your blob around like a marble on a Labyrinth-inspired board, trying not to fall in any holes. With the addition of leaderboard support, there's even more reason to go back and find your blob buddies.Īside from the main levels in each zone, there are top-down mini-stages that try to take advantage of the motion sensor in your controller on PS3, but that’s kind of a disaster. Each level has two optional hidden blobs to find as well, adding a nice extra challenge and some replay value. None are especially difficult to figure out, and the checkpoints are quite forgiving. Most puzzles are a mix of finding enough items to increase the size of your blob, and platforming across perils to do it. There's a quirky surprise and something unexpectedly funny all the way through them to the very end, but a little more challenge or complexity would have been welcome and made Mutant Blobs feel a little less superficial. But with such a limited number of stages, the good ideas never get the chance to fully develop into puzzle mechanics that you have to work too hard to solve. Even though your blob only has a few abilities with which to get through each stage, the puzzles don't often rely on the same tricks twice. The 24 levels are all pretty short, each only taking about five to 10 minutes to complete. Levels in each of the six varied worlds are designed with a 1950s-inspired look and are filled with references to indie games, like Drinkbox's own Guacamelee!, and other nods like Phil's Fish restaurant or a billboard ad for Awesomenuts, in the style of a certain 2D MOBA's logo. Even though you don't need to eat everything, I got a kick out of rolling up all the screaming people as they tried to run away from my amazing, humungous blob monster, and then watching them flailing around inside the blob once it ate them up. As your blob rolls around, eating up everything from coins, cups, nails, peanuts, bullets, all the way to people and eventually planes and tanks, it grows in size, regaining some health and earning points for each object it slurps up. In the vein of Katamari Damacy, the blob can only pass through certain areas of each stage if it's large enough. My favorite aspect of blob gameplay is its ability to ingest random objects to grow into a monstrous ooze of doom.
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